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Unity Navigation Mesh/Mesh Agent

Posted on February 27, 2012 by breezinstein

Trying out the unity3d navigation system added in the 3.5 development preview

[WP_UnityObject src=”http://www.breezinstein.com/Experimental%20Lands/ExLand_2702.unity3d” width=”800″ height=”500″/]

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This entry was posted in 3d stuff, PathFinding, Unity by breezinstein. Bookmark the permalink.
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