Robobreaker Feedback Round 2


Hey guys, Breeze here again. Based on the amazing feedback i got from you guys, i have made the following changes and modifications to the game.

The new build is available here still for Android only, again your responses and feedback are most appreciated.

  • Added additional indicators to clarify the Back/Cancel and Pause Buttons
  • In the victory scene, changed “BonusCoins” and “TotalCoins” to “Bonus Coins” and “Total Coins” respectively
  • In the victory scene, redesigned the menu and added in icons to clarify the buttons’ usage
  • In the victory scene, sped up the score counters and ensured that they all last the same amount of time.
  • Normalized the coin fall speed and increased it.
  • Added some placeholder art to the first level showing how to control the paddle, also limited the touch area for the paddle.
  • Modified the camera shake code to be framerate independent, should lead to consistent behavior across all devices.
  • Shortened the scene transitions by 80%
  • Removed the leftover button functionality from the robobreaker logo on the main menu
  • Reorganized the coin and ball displays to make the functionality clearer
  • Added the coin and ball displays to all relevant scenes
  • Changed the pause button from a triangle to a diamond 😀
  • Redesigned the pause menu and options menus
  • Added an in-game options button
  • Modified the sounds of the OnHit effects to ensure there’s minimal lag
  • Fixed a bug in the reset game button where it would do nothing

Initial Robobreaker Testing Feedback

So yesterday i asked for your assistance testing a game and i must say, the response was much larger than i anticipated. I want to say a big thank you to all who participated and if you haven’t, you still can….just follow this link

Now as to the feedback received

  • Cancel/Back button unclear at first glance x2
  • In-game options menu would be appreciated
  • Music doesn’t reflect the mood implied by the visual style
  • Limit touch controls for the paddle to the lower part of the screen
  • Controls unclear as to whether swipe or slide x3
  • Score counter at the level completion takes too long x2
  • Add more detail to the Robobreaker logo on the main menu
  • Menu transitions are a bit long
  • Tapping the ROBOBREAKER button in the middle of the main menu triggered a downstate for that button.
  • New ball timer unclear.
  • Off-center numbers on the level selection buttons.
  • “Select Paddle ” drop down is too small on certain devices
  • A world transition effect would be an excellent addition
  • Unclear as to the purpose of coins
  • I like the coin idea, though something about the gravity of them feels off. Like it’s too slow.
  • Are there consequences for losing all balls here? I lost all of them and got a free one, then lost that one, then just got more balls. Is this affecting my score? I couldn’t tell?
  • I think some visual feedback for coin gathers and point scoring and ball loss should be there.
  • The red triangle as the pause button isn’t obvious at all. Perhaps throw the traditional pause symbol there? Or give it the aesthetic treatment of the other buttons?
  • Buttons on bottom of victory screen appear off-center.
  • Should BONUSCOINS be two words? Same for TOTALCOINS.

So once again i want to thank you all for the excellent feedback and i will be addressing them in the coming week.